Baseline: classic three-tree, 51-point structure. Forever talents read from the game client, build 1.60.1.70888. Fan-made, unaffiliated with Blizzard Entertainment.
What's new in WoW Forever
World of Warcraft: Forever is Blizzard's third version of WoW, next to the modern game and Classic. It goes back to the vanilla era and adds three new zones, more than 1,000 quests, nine dungeons, two raids and a new race, the Skyborne. Blizzard announced it at BlizzCon 2026; the beta ended in late October and the game launched November 4, 2026.
Talents keep the Classic frame of three trees per class and 51 points from level 10 to 60. The talents inside those trees changed far more than the frame did. Compared with the Classic Era client, the Forever trees in the calculator show:
Talents in the live game
467
432 in Classic Era
New talents
123
not in the class's Classic trees
Classic talents gone
47
40 more live on under another name, 28 are baseline now
New 31-point talents
15 of 27
trees with a different capstone
Talent changes by class: Forever client vs Classic Era
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
Rank 5: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.
Applies Light's Vigil to a friendly target for 30 sec. The caster's next Holy Shock on the target incurs no cooldown and heals the target and their party for 325 to 344. Only one Vigil per Paladin may be active in each party. level 60 reference
Shieldsworn
Shieldsworn
Protection · tier 7 · max rank 1
★ New in Forever
Reduces the cooldown of your Holy Strike ability by 4 sec. Additionally, Holy Strike now strikes with your shield, triggering your active Holy Shield and Shield Specialization talents without consuming their charges or triggering their cooldowns, and allowing you to Block spells for 6 sec.
Unsealed Wrath
Unsealed Wrath
Retribution · tier 7 · max rank 1
★ New in Forever
Your melee attacks store a copy of your active Seal for 15 sec, stacking up to 3 times. Landing an attack with a different Seal consumes all stacks, giving the stored Seal its normal chance to activate once per stack.
—
Blessing of Kings
Blessing of Kings
Trainer ability · level 20
Places a Blessing on the friendly target, increasing total stats by 10% for 1 hrs. Players may only have one Blessing on them per Paladin at any one time.
Consecration
Consecration
Trainer ability · level 20
Consecrates the land beneath the Paladin, doing 16 Holy damage over 8 sec to enemies who enter the area. The first 4 enemies who enter the area will take an additional 32 damage over 8 sec.
While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 1%.
Rank 5: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 5%.
Wyvern Sting, Killer Instinct, Improved Feign Death → Resourcefulness
Resourcefulness
Survival · tier 5 · max rank 2
Reduces the Mana cost of your Trap and melee abilities by 30%, and grants your melee and ranged ability Critical Strikes a 50% chance to allow 50% of your Mana Regeneration to continue while casting for 30 sec.
Rank 2: Reduces the Mana cost of your Trap and melee abilities by 60%, and grants your melee and ranged ability Critical Strikes a 100% chance to allow 50% of your Mana Regeneration to continue while casting for 30 sec.
Aimed Shot
Aimed Shot
Trainer ability · level 20
An aimed shot that increases ranged damage by 40. Aimed Shot shares its cooldown with Multi-Shot.
Instantly attacks with both weapons for 90% weapon damage plus an additional 40 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Death Mark
Death Mark
Subtlety · tier 7 · max rank 1
★ New in Forever
Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance: 1 point: 12% stored, 165 damage cap; 2 points: 24% stored, 267 damage cap; 3 points: 36% stored, 369 damage cap; 4 points: 48% stored, 471 damage cap; 5 points: 60% stored, 573 damage cap. level 60 reference
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.
Rank 5: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor.
Places a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster. level 60 reference
Unbreakable Will → Silent Resolve
Silent Resolve
Discipline · tier 2 · max rank 3
Reduces the threat generated by your spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.
Rank 3: Reduces the threat generated by your spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.
Divine Spirit
Divine Spirit
Trainer ability · level 30
Holy power infuses the target, increasing their Spirit by 17 for 1 hrs.
Lightwell
Lightwell
Trainer ability · level 40
Creates a holy Lightwell near the priest. Members of your raid or party can click the Lightwell to restore 800 health over 10 sec. Being attacked cancels the effect. Lightwell lasts for 3 min or 5 charges.
Heals a friendly target for 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%. level 60 reference
Tears the target apart from within, inflicting 86 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10% for 6 sec. level 60 reference
Demonic Pact
Demonic Pact
Demonology · tier 7 · max rank 1
★ New in Forever
Your Demonic Sacrifice effect is no longer cancelled by summoning a different Demon pet. Resummoning the sacrificed pet will still cancel the effect.
Incinerate
Incinerate
Destruction · tier 7 · max rank 1
★ New in Forever
Deals 99 to 115 Fire damage to your target and an additional 25% damage if the target is afflicted by Immolate. level 60 reference
Bite the target, dealing 100% normal damage plus 42 and generating a high amount of threat.
Shifting Power
Shifting Power
Feral Combat · tier 7 · max rank 1
★ New in Forever
No text for this rank in the game client.
Wild Growth
Wild Growth
Restoration · tier 7 · max rank 1
★ New in Forever
Heals the target and their party for 336 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration. level 60 reference
Primal Fury → Blood Frenzy
Blood Frenzy
Feral Combat · tier 4 · max rank 2
Gives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point.
Rank 2: Gives you a 100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 100% chance to add an additional Combo Point.
Reduces the cast time of your Healing Touch and Wild Growth spells by 0.1 sec and increases all damage you deal by 2%.
Rank 5: Reduces the cast time of your Healing Touch and Wild Growth spells by 0.5 sec and increases all damage you deal by 10%.
Nature's Grasp
Nature's Grasp
Trainer ability · level 10
The next 1 melee attack that strikes the caster will afflict the attacker with Entangling Roots (Rank 1). Castable while shapeshifted. Lasts 45 sec.
Omen of Clarity
Omen of Clarity
Trainer ability · level 20
Your spells and attacks have a chance to grant you Clearcasting, reducing the Mana, Rage, or Energy cost of your next damage or healing spell or offensive ability by 100%. Clearcasting is not consumed by Wrath or by spells or abilities that cost no resources.
New and Removed leave out what Blizzard’s class deep dives call a rename, a rework or a baseline ability: a renamed or reworked talent is a Classic talent under another name, and a merged talent takes in several Classic ones. A trainer ability is taught at the trainer instead of taken as a talent.
All 123 new WoW Forever talents, by class
Every talent the Forever trees add over Classic, by tree. Hover or tap an icon for what it does at rank 1 and at its top rank, as the calculator shows it.
Warrior 11 new
Arms 2
Spearing Strike
Spearing Strike
Arms · tier 4 · max rank 1
★ New in Forever
A brutal attack that deals 75% weapon damage. Deals an additional 75% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
Bloodthrill
Bloodthrill
Arms · tier 5 · max rank 2
★ New in Forever
Grants your Main Hand melee attacks against enemies afflicted by your Rend a 10% chance to allow an activation of Overpower.
Rank 2: Grants your Main Hand melee attacks against enemies afflicted by your Rend a 20% chance to allow an activation of Overpower.
Fury 5
Lingering Rage
Lingering Rage
Fury · tier 2 · max rank 5
★ New in Forever
Increases the time before your Rage begins to decay after leaving combat by 2 sec.
Rank 5: Increases the time before your Rage begins to decay after leaving combat by 10 sec.
Furious Precision
Furious Precision
Fury · tier 3 · max rank 3
★ New in Forever
Increases your chance to hit with off-hand attacks by 4%.
Rank 3: Increases your chance to hit with off-hand attacks by 10%.
Reckless Swings
Reckless Swings
Fury · tier 4 · max rank 1
★ New in Forever
Your next 4 melee attacks generate 5 additional Rage. Lasts 8 sec.
Gore Drinker
Gore Drinker
Fury · tier 5 · max rank 2
★ New in Forever
Your Enrage, Berserker Rage, Bloodrage, Death Wish, Reckless Swings, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5% of your maximum Health.
Rank 2: Your Enrage, Berserker Rage, Bloodrage, Death Wish, Reckless Swings, and Bloodthirst abilities cause your next 3 melee attacks to restore 1% of your maximum Health.
Improved Whirlwind
Improved Whirlwind
Fury · tier 6 · max rank 2
★ New in Forever
Reduces the cooldown of your Whirlwind ability by 1 sec and increases the damage it deals to the closest enemy by 15%.
Rank 2: Reduces the cooldown of your Whirlwind ability by 2 sec and increases the damage it deals to the closest enemy by 30%.
Protection 4
Master of Defense
Master of Defense
Protection · tier 3 · max rank 2
★ New in Forever
Grants you a 50% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
Rank 2: Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
Vanguard
Vanguard
Protection · tier 4 · max rank 1
★ New in Forever
Your Charge ability is now usable while in Defensive Stance.
Focused Rage
Focused Rage
Protection · tier 5 · max rank 3
★ New in Forever
Reduces the Rage cost of your offensive abilities by 1.
Rank 3: Reduces the Rage cost of your offensive abilities by 3.
Bastion
Bastion
Protection · tier 6 · max rank 5
★ New in Forever
Increases all damage you deal by 2% while a shield is equipped.
Rank 5: Increases all damage you deal by 10% while a shield is equipped.
Paladin 20 new
Holy 9
Reverence
Reverence
Holy · tier 2 · max rank 2
★ New in Forever
Allows 15% of your Mana regeneration to continue while casting.
Rank 2: Allows 30% of your Mana regeneration to continue while casting.
Purifying Power
Purifying Power
Holy · tier 2 · max rank 2
★ New in Forever
Reduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.
Rank 2: Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.
Holy Conduit
Holy Conduit
Holy · tier 3 · max rank 2
★ New in Forever
Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.
Rank 2: Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.
Divine Precision
Divine Precision
Holy · tier 4 · max rank 2
★ New in Forever
Improves your chance to hit with Holy spells by 4%, and reduces the duration of Silence effects on you by 10%.
Rank 2: Improves your chance to hit with Holy spells by 8%, and reduces the duration of Silence effects on you by 20%.
Infusion of Light
Infusion of Light
Holy · tier 4 · max rank 2
★ New in Forever
Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5 sec.
Rank 2: Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1 sec.
Oath of Light
Oath of Light
Holy · tier 4 · max rank 1
★ New in Forever
Swear an Oath to protect target ally for 5 min, increasing the healing of your Holy Light on them by up to 400, your Flash of Light by up to 115, and your Holy Shock by up to 230. Only one Oath of Light may be sworn by the Paladin at any one time. level 60 reference
Consecrated Ground
Consecrated Ground
Holy · tier 5 · max rank 2
★ New in Forever
Gives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.
Rank 2: Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration.
Boundless Light
Boundless Light
Holy · tier 5 · max rank 2
★ New in Forever
Increases the critical strike chance of your Holy Shock spell by 15% when cast on allies not affected by your Oath of Light.
Rank 2: Increases the critical strike chance of your Holy Shock spell by 30% when cast on allies not affected by your Oath of Light.
Light's Vigil
Light's Vigil
Holy · tier 7 · max rank 1
★ New in Forever
Applies Light's Vigil to a friendly target for 30 sec. The caster's next Holy Shock on the target incurs no cooldown and heals the target and their party for 325 to 344. Only one Vigil per Paladin may be active in each party. level 60 reference
Protection 6
Sacred Duty
Sacred Duty
Protection · tier 2 · max rank 2
★ New in Forever
Reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec, and reduces the duration of Forbearance by 5 sec.
Rank 2: Reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec, and reduces the duration of Forbearance by 10 sec.
Templar's Bulwark
Templar's Bulwark
Protection · tier 3 · max rank 1
★ New in Forever
When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Swift Judgement
Swift Judgement
Protection · tier 4 · max rank 1
★ New in Forever
Unleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect. Does not share a cooldown with your Judgement ability.
Stoicism
Stoicism
Protection · tier 5 · max rank 2
★ New in Forever
Reduces the duration of Stun and Charm effects on you by 10%.
Rank 2: Reduces the duration of Stun and Charm effects on you by 20%.
Iron Creed
Iron Creed
Protection · tier 6 · max rank 3
★ New in Forever
Increases the threat generated by your Holy Strike ability by 10%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec.
Rank 3: Increases the threat generated by your Holy Strike ability by 30%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 6% for 6 sec.
Shieldsworn
Shieldsworn
Protection · tier 7 · max rank 1
★ New in Forever
Reduces the cooldown of your Holy Strike ability by 4 sec. Additionally, Holy Strike now strikes with your shield, triggering your active Holy Shield and Shield Specialization talents without consuming their charges or triggering their cooldowns, and allowing you to Block spells for 6 sec.
Retribution 5
Sanctified Judgement
Sanctified Judgement
Retribution · tier 2 · max rank 3
★ New in Forever
Gives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.
Rank 3: Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.
Sacred Arbiter
Sacred Arbiter
Retribution · tier 4 · max rank 1
★ New in Forever
Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.
Turn Evil
Turn Evil
Retribution · tier 5 · max rank 2
★ New in Forever
Reduces the cast time of your Turn Undead spell by 0.5 sec, its cooldown by 5 sec, and allows it to affect Demons.
Rank 2: Reduces the cast time of your Turn Undead spell by 1 sec, its cooldown by 10 sec, and allows it to affect Demons.
Champion of the Light
Champion of the Light
Retribution · tier 6 · max rank 5
★ New in Forever
Increases your spell damage by up to 12% of your Intellect, and reduces the cast time of your Hammer of Wrath by 0.2 sec.
Rank 5: Increases your spell damage by up to 60% of your Intellect, and reduces the cast time of your Hammer of Wrath by 1 sec.
Unsealed Wrath
Unsealed Wrath
Retribution · tier 7 · max rank 1
★ New in Forever
Your melee attacks store a copy of your active Seal for 15 sec, stacking up to 3 times. Landing an attack with a different Seal consumes all stacks, giving the stored Seal its normal chance to activate once per stack.
Hunter 12 new
Beast Mastery 2
Focused Fire
Focused Fire
Beast Mastery · tier 2 · max rank 2
★ New in Forever
Increases all damage you and your pet deal by 1% while your pet is active.
Rank 2: Increases all damage you and your pet deal by 2% while your pet is active.
Summon Hawk
Summon Hawk
Beast Mastery · tier 4 · max rank 1
★ New in Forever
Command a hawk to dive-bomb your targeted enemy, dealing 32 Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot. level 60 reference
Marksmanship 5
Careful Aim
Careful Aim
Marksmanship · tier 2 · max rank 5
★ New in Forever
Increases your Attack Power by 20% of your Intellect.
Rank 5: Increases your Attack Power by 100% of your Intellect.
Rapid Killing
Rapid Killing
Marksmanship · tier 3 · max rank 2
★ New in Forever
Reduces the cooldown on your Rapid Fire ability by 1 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 10%.
Rank 2: Reduces the cooldown on your Rapid Fire ability by 2 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 20%.
Lone Wolf
Lone Wolf
Marksmanship · tier 3 · max rank 1
★ New in Forever
You deal 20% increased damage with all attacks while you do not have an active pet.
Rapid Recuperation
Rapid Recuperation
Marksmanship · tier 5 · max rank 2
★ New in Forever
Afflicting a target with Serpent Sting allows 25% of your Mana Regeneration to continue while casting for 15 sec, increased to 50% when Rapid Killing is consumed.
Rank 2: Afflicting a target with Serpent Sting allows 50% of your Mana Regeneration to continue while casting for 15 sec, increased to 100% when Rapid Killing is consumed.
Sniper Shot
Sniper Shot
Marksmanship · tier 7 · max rank 1
★ New in Forever
A long-range shot that deals ranged damage plus 320 and increases the range of your next 3 Shots by 10 yards for 10 sec.
Survival 5
Predator's Edge
Predator's Edge
Survival · tier 4 · max rank 5
★ New in Forever
Increases your melee ability critical strike damage by 6% and your Off Hand weapon damage by 10%.
Rank 5: Increases your melee ability critical strike damage by 30% and your Off Hand weapon damage by 50%.
Expose Prey
Expose Prey
Survival · tier 5 · max rank 2
★ New in Forever
Grants your melee and ranged attacks against enemies afflicted by Hunter's Mark a 5% chance to allow an activation of Mongoose Bite. Lasts 10 sec.
Rank 2: Grants your melee and ranged attacks against enemies afflicted by Hunter's Mark a 10% chance to allow an activation of Mongoose Bite. Lasts 10 sec.
Survivalist's Discipline
Survivalist's Discipline
Survival · tier 5 · max rank 2
★ New in Forever
Reduces the cooldown of your Trap and Deterrence abilities by 20%.
Rank 2: Reduces the cooldown of your Trap and Deterrence abilities by 40%.
Strider Kick
Strider Kick
Survival · tier 5 · max rank 1
★ New in Forever
A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.
Lacerating Strikes
Lacerating Strikes
Survival · tier 7 · max rank 1
★ New in Forever
Your Mongoose Bite also causes the target to Bleed for damage equal to 40% of the damage done by Mongoose Bite over 21 sec
Rogue 11 new
Assassination 3
Blood Splatter
Blood Splatter
Assassination · tier 3 · max rank 1
★ New in Forever
Increases the duration of your Rupture ability by 6 sec and your Garrote ability by 9 sec.
Venom
Venom
Assassination · tier 5 · max rank 1
★ New in Forever
Causes your Shank ability to increase your Poison damage by 30% and your chance to apply Poisons by 20% for 6 sec.
Mutilate
Mutilate
Assassination · tier 7 · max rank 1
★ New in Forever
Instantly attacks with both weapons for 90% weapon damage plus an additional 40 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Combat 5
Coup de Grace
Coup de Grace
Combat · tier 1 · max rank 3
★ New in Forever
Increases the damage done by your Eviscerate ability by 7%, and the damage and storage rate of your Death Mark ability by 7%.
Rank 3: Increases the damage done by your Eviscerate ability by 20%, and the damage and storage rate of your Death Mark ability by 20%.
Efficient Strikes
Efficient Strikes
Combat · tier 1 · max rank 2
★ New in Forever
Reduces the Energy cost of your Sinister Strike and Hemorrhage abilities by 3.
Rank 2: Reduces the Energy cost of your Sinister Strike and Hemorrhage abilities by 5.
Composure
Composure
Combat · tier 3 · max rank 2
★ New in Forever
Increases the Energy cost reduction of your Poised ability by 5.
Rank 2: Increases the Energy cost reduction of your Poised ability by 10.
Flawless Execution
Flawless Execution
Combat · tier 4 · max rank 1
★ New in Forever
Reduces the Energy cost of your Eviscerate ability by 15.
Flash of Steel
Flash of Steel
Combat · tier 6 · max rank 5
★ New in Forever
Increases the Energy generated by your Shank ability by 3 and reduces its cooldown by 0.4 sec.
Rank 5: Increases the Energy generated by your Shank ability by 15 and reduces its cooldown by 2 sec.
Subtlety 3
Quick Getaway
Quick Getaway
Subtlety · tier 4 · max rank 2
★ New in Forever
Increases the maximum number of targets you may have Sapped by 1, and increases your movement speed by 15% for 3 sec after Sapping a target.
Rank 2: Increases the maximum number of targets you may have Sapped by 1, and increases your movement speed by 30% for 3 sec after Sapping a target.
Boot Knife
Boot Knife
Subtlety · tier 6 · max rank 5
★ New in Forever
Grants your Shank ability a 20% chance to add 2 Combo Points to the target.
Rank 5: Grants your Shank ability a 100% chance to add 2 Combo Points to the target.
Death Mark
Death Mark
Subtlety · tier 7 · max rank 1
★ New in Forever
Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance: 1 point: 12% stored, 165 damage cap; 2 points: 24% stored, 267 damage cap; 3 points: 36% stored, 369 damage cap; 4 points: 48% stored, 471 damage cap; 5 points: 60% stored, 573 damage cap. level 60 reference
Priest 14 new
Discipline 7
Power in Light
Power in Light
Discipline · tier 1 · max rank 5
★ New in Forever
Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.
Rank 5: Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.
Twin Disciplines
Twin Disciplines
Discipline · tier 1 · max rank 5
★ New in Forever
Increases the damage and healing of your instant cast spells by 1%.
Rank 5: Increases the damage and healing of your instant cast spells by 5%.
Holy Precision
Holy Precision
Discipline · tier 2 · max rank 3
★ New in Forever
Improves your chance to hit with Holy spells by 6%.
Rank 3: Improves your chance to hit with Holy spells by 18%.
Soul Warding
Soul Warding
Discipline · tier 4 · max rank 1
★ New in Forever
Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
Penance
Penance
Discipline · tier 5 · max rank 1
★ New in Forever
Launches a volley of holy light at the target, causing 45 Holy damage to an enemy, or 134 healing to an ally, instantly and every 1 sec for 2 sec. level 60 reference
Renewed Hope
Renewed Hope
Discipline · tier 5 · max rank 5
★ New in Forever
Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.
Rank 5: Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.
Divine Aegis
Divine Aegis
Discipline · tier 6 · max rank 3
★ New in Forever
Your non-periodic critical heals create a protective shield on the target, absorbing 5% of the amount healed. Shields up to 1200 damage and lasts 12 sec. level 60 reference
Rank 3: Your non-periodic critical heals create a protective shield on the target, absorbing 15% of the amount healed. Shields up to 1200 damage and lasts 12 sec. level 60 reference
Holy 3
Holy Binding
Holy Binding
Holy · tier 4 · max rank 1
★ New in Forever
Each time you heal a target other than yourself with Flash Heal, you are healed for 50% as much. This healing generates no threat.
Litany of Light
Litany of Light
Holy · tier 5 · max rank 2
★ New in Forever
When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.
Rank 2: When you cast a healing spell, gain Mana equal to 10% of the base cost of the spell if your previous heal was a different spell.
Prayer of Mending
Prayer of Mending
Holy · tier 7 · max rank 1
★ New in Forever
Places a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster. level 60 reference
Shadow Magic 4
Improved Mind Flay
Improved Mind Flay
Shadow Magic · tier 3 · max rank 2
★ New in Forever
Each instance of damage of Mind Flay deals 10% more damage than its previous instance of damage.
Rank 2: Each instance of damage of Mind Flay deals 20% more damage than its previous instance of damage.
Dark Inspiration
Dark Inspiration
Shadow Magic · tier 4 · max rank 5
★ New in Forever
Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 3% for 10 sec.
Rank 5: Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 15% for 10 sec.
Devouring Contagion
Devouring Contagion
Shadow Magic · tier 5 · max rank 2
★ New in Forever
Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 5 yds for the remaining duration.
Rank 2: Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 10 yds for the remaining duration.
Early Demise
Early Demise
Shadow Magic · tier 6 · max rank 2
★ New in Forever
Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.
Rank 2: Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%.
Shaman 12 new
Elemental Combat 3
Earthbound
Earthbound
Elemental Combat · tier 4 · max rank 1
★ New in Forever
Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.
Elemental Reach
Elemental Reach
Elemental Combat · tier 5 · max rank 2
★ New in Forever
Increases the range of your Lightning Bolt, Chain Lightning, and Fire Nova spells by 3 yards.
Rank 2: Increases the range of your Lightning Bolt, Chain Lightning, and Fire Nova spells by 6 yards.
Lightning Overload
Lightning Overload
Elemental Combat · tier 5 · max rank 3
★ New in Forever
Gives your Lightning Bolt and Chain Lightning spells a 10% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Rank 3: Gives your Lightning Bolt and Chain Lightning spells a 30% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Enhancement 6
Mental Dexterity
Mental Dexterity
Enhancement · tier 2 · max rank 3
★ New in Forever
Increases your Attack Power by an amount equal to 50% of your Intellect.
Rank 3: Increases your Attack Power by an amount equal to 150% of your Intellect.
Shamanistic Focus
Shamanistic Focus
Enhancement · tier 3 · max rank 1
★ New in Forever
Reduces the mana cost of your Shock and Lightning Shield spells by 45%.
Mental Quickness
Mental Quickness
Enhancement · tier 5 · max rank 2
★ New in Forever
Increases your spell damage and healing by up to 15% of your Intellect.
Rank 2: Increases your spell damage and healing by up to 30% of your Intellect.
Improved Stormstrike
Improved Stormstrike
Enhancement · tier 5 · max rank 2
★ New in Forever
When you Stormstrike, you have a 50% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 50% chance to reset each time you Dodge or Parry.
Rank 2: When you Stormstrike, you have a 100% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 100% chance to reset each time you Dodge or Parry.
Maelstrom Weapon
Maelstrom Weapon
Enhancement · tier 6 · max rank 5
★ New in Forever
When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 4%. Stacks up to 5 times. Lasts 30 sec.
Rank 5: When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec.
Rage of the Farseer
Rage of the Farseer
Enhancement · tier 7 · max rank 1
★ New in Forever
Increases your attack speed by 30% for 25 sec.
Restoration 3
Mindfulness
Mindfulness
Restoration · tier 2 · max rank 3
★ New in Forever
Allows 17% of your Mana regeneration to continue while casting.
Rank 3: Allows 50% of your Mana regeneration to continue while casting.
Water Shield
Water Shield
Restoration · tier 3 · max rank 1
★ New in Forever
The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
Riptide
Riptide
Restoration · tier 7 · max rank 1
★ New in Forever
Heals a friendly target for 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%. level 60 reference
Mage 9 new
Arcane 4
Missile Barrage
Missile Barrage
Arcane · tier 2 · max rank 2
★ New in Forever
Gives your Arcane Blast spell a 20% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 10% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Rank 2: Gives your Arcane Blast spell a 40% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Arcane Geometry
Arcane Geometry
Arcane · tier 3 · max rank 2
★ New in Forever
Increases the range of your Arcane spells by 3 yards.
Rank 2: Increases the range of your Arcane spells by 6 yards.
Arcane Blast
Arcane Blast
Arcane · tier 3 · max rank 1
★ New in Forever
Blasts the target with energy, dealing 33 to 39 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application. level 60 reference
Arcane Wrath
Arcane Wrath
Arcane · tier 4 · max rank 1
★ New in Forever
Launches a projectile of pure Arcane energy at the enemy target, causing 121 to 147 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana. level 60 reference
Fire 2
Accelerant
Accelerant
Fire · tier 1 · max rank 5
★ New in Forever
Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.1 sec.
Rank 5: Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.5 sec.
Heating Up
Heating Up
Fire · tier 4 · max rank 1
★ New in Forever
Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.
Frost 3
Precision
Precision
Frost · tier 1 · max rank 3
★ New in Forever
Improves your chance to hit with all spells by 2%.
Rank 3: Improves your chance to hit with all spells by 6%.
Ice Lance
Ice Lance
Frost · tier 3 · max rank 1
★ New in Forever
Deals 28 to 33 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets. level 60 reference
Fingers of Frost
Fingers of Frost
Frost · tier 5 · max rank 2
★ New in Forever
Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
Rank 2: Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.
Warlock 18 new
Affliction 5
Improved Drains
Improved Drains
Affliction · tier 2 · max rank 3
★ New in Forever
Increases Health drained, damage done, or Mana drained by your Drain Life, Drain Soul, and Drain Mana spells by 7%.
Rank 3: Increases Health drained, damage done, or Mana drained by your Drain Life, Drain Soul, and Drain Mana spells by 20%.
Pandemic
Pandemic
Affliction · tier 3 · max rank 3
★ New in Forever
Increases the critical strike damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Wrack spells by 33%.
Rank 3: Increases the critical strike damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Wrack spells by 100%.
Malevolence
Malevolence
Affliction · tier 4 · max rank 5
★ New in Forever
Increases the critical effect chance of your Shadow spells by 1%.
Rank 5: Increases the critical effect chance of your Shadow spells by 5%.
Soul Siphon
Soul Siphon
Affliction · tier 5 · max rank 3
★ New in Forever
Increases the damage done or health drained by your Drain Life, Drain Soul, and Wrack spells by 4% per each of your other Affliction effects active on the target, up to a maximum increase of 12%.
Rank 3: Increases the damage done or health drained by your Drain Life, Drain Soul, and Wrack spells by 12% per each of your other Affliction effects active on the target, up to a maximum increase of 36%.
Wrack
Wrack
Affliction · tier 7 · max rank 1
★ New in Forever
Tears the target apart from within, inflicting 86 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10% for 6 sec. level 60 reference
Demonology 8
Demonic Aegis
Demonic Aegis
Demonology · tier 2 · max rank 2
★ New in Forever
Increases the effectiveness of your Demon Skin and Demon Armor spells by 15%.
Rank 2: Increases the effectiveness of your Demon Skin and Demon Armor spells by 30%.
Fel Vitality
Fel Vitality
Demonology · tier 2 · max rank 3
★ New in Forever
Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 5%, and increases your maximum Mana by 5%.
Rank 3: Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 15%, and increases your maximum Mana by 15%.
Demonic Energies
Demonic Energies
Demonology · tier 2 · max rank 2
★ New in Forever
You heal your pet for 8% of all spell damage you deal. When you gain Mana from Life Tap, your summoned demon gains 50% of the Mana you gain.
Rank 2: You heal your pet for 15% of all spell damage you deal. When you gain Mana from Life Tap, your summoned demon gains 100% of the Mana you gain.
Decimation
Decimation
Demonology · tier 4 · max rank 2
★ New in Forever
Reduces the cooldown of your Soul Fire spell by 45%. When you cast Shadow Bolt or Searing Pain on an enemy below 35% health, they deal 3% increased damage, and for the next 10 sec your Soul Fire spell has its cast time reduced by 20% and costs no Soul Shards.
Rank 2: Reduces the cooldown of your Soul Fire spell by 90%. When you cast Shadow Bolt or Searing Pain on an enemy below 35% health, they deal 6% increased damage, and for the next 10 sec your Soul Fire spell has its cast time reduced by 40% and costs no Soul Shards.
Demonic Brand
Demonic Brand
Demonology · tier 4 · max rank 3
★ New in Forever
Your Searing Pain generates 17% less threat and brands the target for 10 sec. Your pet's next 2 attacks against the target deal 65 to 68 Fire or Shadow damage based on the pet. If Shadow damage is dealt, it has high threat. level 60 reference
Rank 3: Your Searing Pain generates 50% less threat and brands the target for 10 sec. Your pet's next 6 attacks against the target deal 65 to 68 Fire or Shadow damage based on the pet. If Shadow damage is dealt, it has high threat. level 60 reference
Improved Felhunter
Improved Felhunter
Demonology · tier 5 · max rank 3
★ New in Forever
Increases the Attack Power reduction of your Felhunter's Tainted Blood, the healing of its Devour Magic, and the detection level of its Paranoia by 10%, and reduces the cooldown of its Spell Lock by 2 sec.
Rank 3: Increases the Attack Power reduction of your Felhunter's Tainted Blood, the healing of its Devour Magic, and the detection level of its Paranoia by 30%, and reduces the cooldown of its Spell Lock by 6 sec.
Demonic Knowledge
Demonic Knowledge
Demonology · tier 5 · max rank 3
★ New in Forever
Increases your spell damage and your Demon pet's spell damage by up to 33% of your level while you have a summoned Demon pet active.
Rank 3: Increases your spell damage and your Demon pet's spell damage by up to 100% of your level while you have a summoned Demon pet active.
Demonic Pact
Demonic Pact
Demonology · tier 7 · max rank 1
★ New in Forever
Your Demonic Sacrifice effect is no longer cancelled by summoning a different Demon pet. Resummoning the sacrificed pet will still cancel the effect.
Destruction 5
Molten Skin
Molten Skin
Destruction · tier 2 · max rank 5
★ New in Forever
Reduces all damage taken by 2%.
Rank 5: Reduces all damage taken by 10%.
Bane of Havoc
Bane of Havoc
Destruction · tier 5 · max rank 1
★ New in Forever
Afflicts the target for 5 min, causing 15% of all damage done by the Warlock to other targets to also be dealt to the cursed target. Bane of Havoc is limited to 1 target, and only one Bane per Warlock can be active on any one target.
Fire and Brimstone
Fire and Brimstone
Destruction · tier 5 · max rank 3
★ New in Forever
Increases the critical strike chance of your Conflagrate spell by 8%.
Rank 3: Increases the critical strike chance of your Conflagrate spell by 25%.
Shadow and Flame
Shadow and Flame
Destruction · tier 6 · max rank 5
★ New in Forever
Hitting an enemy with Conflagrate increases all Shadow damage you deal by 4% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 4% for 20 sec. In addition, Conflagrate has a 20% chance not to consume Immolate, and Shadowburn has a 20% chance to instantly refund a Soul Shard.
Rank 5: Hitting an enemy with Conflagrate increases all Shadow damage you deal by 20% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 20% for 20 sec. In addition, Conflagrate has a 100% chance not to consume Immolate, and Shadowburn has a 100% chance to instantly refund a Soul Shard.
Incinerate
Incinerate
Destruction · tier 7 · max rank 1
★ New in Forever
Deals 99 to 115 Fire damage to your target and an additional 25% damage if the target is afflicted by Immolate. level 60 reference
Druid 16 new
Balance 5
Genesis
Genesis
Balance · tier 1 · max rank 5
★ New in Forever
Increases the periodic damage and healing done by your spells and abilities by 2%.
Rank 5: Increases the periodic damage and healing done by your spells and abilities by 10%.
Nature's Majesty
Nature's Majesty
Balance · tier 2 · max rank 2
★ New in Forever
Increases your critical strike chance with spells and melee attacks by 2%.
Rank 2: Increases your critical strike chance with spells and melee attacks by 4%.
Nature's Splendor
Nature's Splendor
Balance · tier 3 · max rank 1
★ New in Forever
Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
Overgrowth
Overgrowth
Balance · tier 5 · max rank 2
★ New in Forever
Increases the maximum number of targets you may have affected by Entangling Roots by 1.
Rank 2: Increases the maximum number of targets you may have affected by Entangling Roots by 2.
Eclipse
Eclipse
Balance · tier 5 · max rank 3
★ New in Forever
Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec.
Rank 3: Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.5 sec. Stores up to 4 charges. Lasts 15 sec.
Feral Combat 8
Feral Swiftness
Feral Swiftness
Feral Combat · tier 2 · max rank 2
★ New in Forever
Increases your movement speed while in Cat Form by 15%, and increases your chance to Dodge by 2%.
Rank 2: Increases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%.
Lacerate
Lacerate
Feral Combat · tier 4 · max rank 1
★ New in Forever
Lacerates the enemy target, making them bleed for 20 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.
Predatory Discipline
Predatory Discipline
Feral Combat · tier 4 · max rank 1
★ New in Forever
Your Ferocious Bite ability no longer converts extra Energy into damage, but still deals extra damage based on your excess Energy.
Natural Instinct
Natural Instinct
Feral Combat · tier 5 · max rank 2
★ New in Forever
Increases the critical strike damage bonus of your melee abilities by 10% and increases your spell healing by 12% of your Intellect.
Rank 2: Increases the critical strike damage bonus of your melee abilities by 20% and increases your spell healing by 25% of your Intellect.
Rend and Tear
Rend and Tear
Feral Combat · tier 6 · max rank 5
★ New in Forever
Increases damage done by your melee abilities on Bleeding targets by 3%.
Rank 5: Increases damage done by your melee abilities on Bleeding targets by 15%.
Natural Reaction
Natural Reaction
Feral Combat · tier 6 · max rank 5
★ New in Forever
Increases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge.
Rank 5: Increases your dodge chance by 5%, and gives you a 100% chance to gain 5 Rage each time you dodge.
Primal Bite
Primal Bite
Feral Combat · tier 7 · max rank 1
★ New in Forever
Bite the target, dealing 100% normal damage plus 42 and generating a high amount of threat.
Shifting Power
Shifting Power
Feral Combat · tier 7 · max rank 1
★ New in Forever
No text for this rank in the game client.
Restoration 3
Bloom
Bloom
Restoration · tier 3 · max rank 1
★ New in Forever
When your Rejuvenation or Regrowth spell expires due to its duration, the target is instantly healed for an amount equal to 100% of your Spirit. If either spell expires due to being dispelled, the target is healed for 50% of your Spirit instead.
Living Spirit
Living Spirit
Restoration · tier 5 · max rank 3
★ New in Forever
Increases your Spirit by 5%.
Rank 3: Increases your Spirit by 15%.
Wild Growth
Wild Growth
Restoration · tier 7 · max rank 1
★ New in Forever
Heals the target and their party for 336 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration. level 60 reference
Archived beta community builds
Historical level 20–30 examples, with their original authors and dates. Their points are checked against the current calculator, but their advice has not been revalidated for live play. These are not current build recommendations.
Fury
Fury 21level 30
All 21 points in Fury, down to Death Wish: 20% more Physical damage and immunity to Fear for 30 seconds, at the price of 5% more damage taken. On the way, Cruelty for 5% melee crit and Unbridled Wrath for a 60% chance of 1 extra Rage on a weapon hit. The build is made for the trees of the October hotfix: Dual Wield Specialization now adds 25% off-hand damage and 50% off-hand Rage, and Furious Precision, new, adds 10% hit chance to off-hand attacks. The last two points start Lingering Rage, also new, which holds your Rage 4 seconds longer after a fight.
Built around (★ new in Forever):
★ Lingering Rage
Lingering Rage
Fury · tier 2 · max rank 5
★ New in Forever
Increases the time before your Rage begins to decay after leaving combat by 2 sec.
Rank 5: Increases the time before your Rage begins to decay after leaving combat by 10 sec.
2/5
★ Furious Precision
Furious Precision
Fury · tier 3 · max rank 3
★ New in Forever
Increases your chance to hit with off-hand attacks by 4%.
Rank 3: Increases your chance to hit with off-hand attacks by 10%.
3/3
Death Wish
Death Wish
Fury · tier 5 · max rank 1
When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
All 21 points in Marksmanship, in only six talents. Lethal Attacks, the renamed Lethal Shots, gives 5% crit, and Careful Aim, new in Forever, Attack Power equal to your Intellect. Then Improved Arcane Shot takes 1.5 seconds off the Arcane Shot cooldown, four points of Mortal Shots make ranged crits bigger, Trueshot Aura gives your party or raid Ranged Attack Power, and Scatter Shot disorients a target for 4 seconds.
Built around (★ new in Forever):
★ Careful Aim
Careful Aim
Marksmanship · tier 2 · max rank 5
★ New in Forever
Increases your Attack Power by 20% of your Intellect.
Rank 5: Increases your Attack Power by 100% of your Intellect.
5/5
Scatter Shot
Scatter Shot
Marksmanship · tier 5 · max rank 1
A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
All 21 points in Subtlety, down to Hemorrhage. It is built to open from Stealth: Master of Deception, Opportunity for 10% more Backstab, Garrote and Ambush damage, Initiative for an extra combo point from openers, and Premeditation for two more. Serrated Blades ignores part of the target’s armor and strengthens Rupture; Setup and Elusiveness are the defensive picks. Dirty Tricks, the reworked Improved Sap, halves the Energy cost of Sap and Blind, and one point goes to Camouflage.
Built around:
Hemorrhage
Hemorrhage
Subtlety · tier 5 · max rank 1
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture and Garrote damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
All 21 points in Discipline, down to Penance, new in Forever: three quick hits that heal an ally or damage an enemy. Power in Light, also new, makes Smite and Penance hit 10% harder on targets under your Holy Fire or Shadow Word: Pain. Improved Power Word: Shield makes Power Word: Shield absorb 20% more, Meditation keeps half your Mana regeneration while casting, Mental Strength adds 10% Intellect, and Inner Focus makes one spell free. Wand Specialization and a point of Holy Precision fill the rest.
Built around (★ new in Forever):
★ Power in Light
Power in Light
Discipline · tier 1 · max rank 5
★ New in Forever
Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.
Rank 5: Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.
5/5
★ Holy Precision
Holy Precision
Discipline · tier 2 · max rank 3
★ New in Forever
Improves your chance to hit with Holy spells by 6%.
Rank 3: Improves your chance to hit with Holy spells by 18%.
1/3
★ Penance
Penance
Discipline · tier 5 · max rank 1
★ New in Forever
Launches a volley of holy light at the target, causing 45 Holy damage to an enemy, or 134 healing to an ally, instantly and every 1 sec for 2 sec. level 60 reference
Ten points in Elemental and eleven in Restoration. The Restoration points are the level 20 build’s: Improved Healing Wave, Mindfulness to keep half your Mana regeneration while casting, Tidal Focus and Water Shield. The ten new ones are Concussion for Lightning Bolt, Chain Lightning and Earth Shock damage, Call of Flame for Flame Shock and Fire Totems, and two points of Convection for cheaper spells.
Built around (★ new in Forever):
Call of Flame
Call of Flame
Elemental Combat · tier 2 · max rank 3
Increases the damage done by your Fire Totems and by your Flame Shock and Fire Nova spells by 5%, as well as increases the duration of your Flame Shock spell by 3 sec.
Rank 3: Increases the damage done by your Fire Totems and by your Flame Shock and Fire Nova spells by 15%, as well as increases the duration of your Flame Shock spell by 9 sec.
3/3
★ Mindfulness
Mindfulness
Restoration · tier 2 · max rank 3
★ New in Forever
Allows 17% of your Mana regeneration to continue while casting.
Rank 3: Allows 50% of your Mana regeneration to continue while casting.
3/3
★ Water Shield
Water Shield
Restoration · tier 3 · max rank 1
★ New in Forever
The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
Nineteen points in Fire and two in Frost for Precision, which adds hit to Fire spells as well. Accelerant, Ignite and Pyroblast; Burning Soul against pushback and threat; Improved Scorch to stack a Fire vulnerability on the target; a point of Flame Throwing for range. Heating Up, new in Forever, makes crits with Fireball, Fire Blast and Scorch shorten your next Pyroblast cast.
Built around (★ new in Forever):
★ Accelerant
Accelerant
Fire · tier 1 · max rank 5
★ New in Forever
Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.1 sec.
Rank 5: Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.5 sec.
5/5
Improved Scorch
Improved Scorch
Fire · tier 4 · max rank 3
Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Rank 3: Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
3/3
★ Heating Up
Heating Up
Fire · tier 4 · max rank 1
★ New in Forever
Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.
1/1
★ Precision
Precision
Frost · tier 1 · max rank 3
★ New in Forever
Improves your chance to hit with all spells by 2%.
Rank 3: Improves your chance to hit with all spells by 6%.
Three points in Affliction (Improved Corruption and Improved Life Tap) and 18 in Demonology. Unholy Power adds 10% to your demon’s damage, three points of Demonic Embrace add Stamina, and Improved Sayaad and Master Summoner serve the Succubus or Incubus and quicker, cheaper summons. Two talents are new in Forever: Demonic Energies heals your demon with your spell damage and shares the Mana of Life Tap with it, and Demonic Brand makes Searing Pain brand the target, so your demon’s next attacks on it deal extra damage and high threat.
Built around (★ new in Forever):
Improved Life Tap
Improved Life Tap
Affliction · tier 1 · max rank 2
Increases the amount of Mana awarded by your Life Tap spell by 10%.
Rank 2: Increases the amount of Mana awarded by your Life Tap spell by 20%.
1/2
Improved Corruption
Improved Corruption
Affliction · tier 1 · max rank 5
Reduces the casting time of your Corruption spell by 0.4 sec and increases the damage it deals by 2%.
Rank 5: Reduces the casting time of your Corruption spell by 2 sec and increases the damage it deals by 10%.
2/5
★ Demonic Energies
Demonic Energies
Demonology · tier 2 · max rank 2
★ New in Forever
You heal your pet for 8% of all spell damage you deal. When you gain Mana from Life Tap, your summoned demon gains 50% of the Mana you gain.
Rank 2: You heal your pet for 15% of all spell damage you deal. When you gain Mana from Life Tap, your summoned demon gains 100% of the Mana you gain.
2/2
★ Demonic Brand
Demonic Brand
Demonology · tier 4 · max rank 3
★ New in Forever
Your Searing Pain generates 17% less threat and brands the target for 10 sec. Your pet's next 2 attacks against the target deal 65 to 68 Fire or Shadow damage based on the pet. If Shadow damage is dealt, it has high threat. level 60 reference
Rank 3: Your Searing Pain generates 50% less threat and brands the target for 10 sec. Your pet's next 6 attacks against the target deal 65 to 68 Fire or Shadow damage based on the pet. If Shadow damage is dealt, it has high threat. level 60 reference
All 21 points in Balance, down to a first point of Eclipse, new in Forever: Wrath shortens your next two Starfire casts. Improved Wrath and Improved Starfire for faster casts, Moonglow for cheaper damage spells, Nature's Majesty, also new, for crit, Nature's Reach for range and hit, and Improved Entangling Roots.
Built around (★ new in Forever):
★ Nature's Majesty
Nature's Majesty
Balance · tier 2 · max rank 2
★ New in Forever
Increases your critical strike chance with spells and melee attacks by 2%.
Rank 2: Increases your critical strike chance with spells and melee attacks by 4%.
2/2
★ Eclipse
Eclipse
Balance · tier 5 · max rank 3
★ New in Forever
Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec.
Rank 3: Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.5 sec. Stores up to 4 charges. Lasts 15 sec.
★New in Forever. The talent isn't in this class's Classic Era trees.
◆Changed from Classic. Same talent, but it moved to another spot or its max rank changed.
Green border. You can put a point in it, or already have; the number in the corner is its rank.
Gold border. Maxed out.
Blue border. One more point opens it. Shows up while you hover a talent.
Grey icon. Locked until its row opens or the talent it needs is maxed.
Dashed line. The next row to unlock; the tree header says how many points it still needs.
↓Arrow. The talent it starts from has to be maxed first.
What the calculator can do
Add and remove points
Left-click a talent to add a point, right-click to take one back, shift-click to fill it to max rank. Ctrl+Z undoes a mistake.
Preview before you spend
Hovering a talent shows its current and next rank. A rank whose numbers depend on your character, or whose text isn't read straight from the game data, says so.
Find a talent by name
Type in the Search box and every match in the three trees pulses, so you don't have to scan 50-odd icons.
Plan for any level
Set the level cap to 40 and the build is trimmed to the 31 points a level 40 character has.
Replay the leveling order
Show Route lists every point in the order you spent it, level by level from 10 to 60. Click any level to see the build as it stood then.
Share with one short link
Copy Build Link gives you a short URL like /#warrior1-AAABBC with your pick order and level cap. Nothing is stored on a server.
How the Forever talent data is checked and kept current
Every talent, rank and tooltip in the calculator is read from the World of Warcraft: Forever client, build 1.60.1.70888, and compared with the Classic Era client, build 1.15.9.69722, to mark what is new or changed. It all runs in your browser, with no account and no uploads. Where the talent data comes from
More WoW Forever guides
The rest of the site: live guides for every class and race, all nine new dungeons, raids and zones, professions, quests, macros and current client data.
What changes for every class in WoW Forever: 123 new talents, 15 new 31-point talents, raid buffs made baseline, merged hit and crit, and each class’s headline changes.
Every WoW Forever race compared with Classic: reworked racials, removed resistances, the Skyborne race and all 56 race/class combos, including Undead Paladins.
All 9 new WoW Forever dungeons in level order, from Hall of Thanes (13–18) to Shaper’s Terrace (58–60), with the new zones: where they are and who they're for.
WoW Forever raids open Dec 9: the 10-player Barrow Deeps, 20-player Hyjal Summit and 40-player Onyxia’s Lair. Tier sets, bosses, loot and the 2027 raid roadmap.
The four new WoW Forever zones: Zephras Isle, the Riverglades, Shen’dralas and Mount Hyjal. Their stories, levels, factions, dungeons and raids, plus the new ship routes.
WoW Forever professions keep the Classic system and add 600+ recipes: what changes, food that gives experience, a free gathering profession, the profession window and Legacy points.
WoW Classic Forever news, one topic per article: what Blizzard and the beta have shown, what it means for you, what is still unknown, and every source with its date. Plus a weekly recap.
51, the same as Classic. The first point comes at level 10, then one per level up to 60.
When was the WoW Forever beta?
The beta ended in late October 2026 (level cap 20 at first, then 30). Forever launched on November 4, 2026. The talents here are read from the Forever client, build 1.60.1.70888, and rebuilt when a new client build changes them.
Are these the final Forever talents?
Probably not all of them. They come from the Forever client, and Blizzard can still change talents in a patch, so treat builds made here as a plan that can move.
How different are Forever talents from Classic?
The three trees and 51 points carry over. Inside them, 123 of the 467 talents are new and 15 of the 27 trees have a new 31-point talent. Tooltips mark every talent that is new in Forever or changed from Classic.
Do share links expire?
No. The link holds your class, pick order and level cap in a short code, and nothing is stored on a server. When the talent trees change, an older link still opens: points in talents the trees no longer have are dropped, and the calculator tells you.
Does replay change my build?
Never. Replay only shows the first N points in order; the build itself is untouched. Clicking any talent or "Full build" leaves replay.
Why do some tooltips have a note after the text?
The note says where that rank's text comes from when it isn't simply the game data. Numbers that depend on your character are shown for a level 60 reference character, and a rank the client can't fill in keeps its text from the BlizzCon demo. The talent data section explains how the data is checked.
Is this an official Blizzard tool?
No. It's a fan-made calculator, not affiliated with or endorsed by Blizzard Entertainment.